//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(1050, "wmKeyConfig", 168)] public class wmKeyConfig { [DNAFieldAttribute(0, "wmKeyConfig", "*next", "wmKeyConfig", 8, true)] public wmKeyConfig ptr_next; [DNAFieldAttribute(1, "wmKeyConfig", "*prev", "wmKeyConfig", 8, true)] public wmKeyConfig ptr_prev; [DNAFieldAttribute(2, "char", "idname[64]", "System.Char[]", 64, false)] public char[] idname = new System.Char[64]; [DNAFieldAttribute(3, "char", "basename[64]", "System.Char[]", 64, false)] public char[] basename = new System.Char[64]; [DNAFieldAttribute(4, "ListBase", "keymaps", "ListBase", 16, false)] public ListBase keymaps; [DNAFieldAttribute(5, "int", "actkeymap", "int", 4, false)] public int actkeymap; [DNAFieldAttribute(6, "short", "flag", "short", 2, false)] public short flag; [DNAFieldAttribute(7, "char", "_pad0[2]", "System.Char[]", 2, false)] public char[] _pad0 = new System.Char[2]; public wmKeyConfig() { this.ptr_next = default; this.ptr_prev = default; this.idname = default; this.basename = default; this.keymaps = default; this.actkeymap = default; this.flag = default; this._pad0 = default; } public wmKeyConfig(wmKeyConfig ptr_next, wmKeyConfig ptr_prev, char[] idname, char[] basename, ListBase keymaps, int actkeymap, short flag, char[] _pad0) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.idname = idname; this.basename = basename; this.keymaps = keymaps; this.actkeymap = actkeymap; this.flag = flag; this._pad0 = _pad0; } } }