using System.Numerics; using System.Reflection; using System.Text; using Kaitai; namespace BlendFile; public class Reader { readonly string _path; private readonly Dictionary dnaTypes = new(); private List objects = new(); public List Objects => objects; private Dictionary memBlocks = new(); /// /// Gets the block at the specified memory address /// /// memory address in current system endianness /// A object public Kaitai.BlendFile.FileBlock? GetBlock(long memAddr) => memBlocks.GetValueOrDefault(memAddr); /// /// Creates a new instance of the class /// /// A containing a path to a blend file that will be read. public Reader(string path) : this() { _path = path; } /// /// Creates a new instance of the class /// public Reader() { _path = ""; var types = Assembly.GetExecutingAssembly().DefinedTypes; foreach (var type in types) { var attrib = type.GetCustomAttribute(); if (attrib == null) continue; dnaTypes.Add(attrib.OriginalIndex, type); } } public void Read() { var file = new KaitaiStream(_path); var blend = new Kaitai.BlendFile(file); bool isLe = blend.Hdr.Endian == Kaitai.BlendFile.Endian.Le; blend.Blocks.ForEach(block => memBlocks.Add(block.MemAddr.ToMemAddr(isLe), block)); foreach (var block in blend.Blocks) { //We need to read all blocks of data regardeless of the type //if (block.Code != "DATA") continue; //Checks if the block has a known SDNA type, meaning that we know how it is structured if(!dnaTypes.ContainsKey((int)block.SdnaIndex)) continue; Type t = dnaTypes.Values.First( x => x.GetCustomAttribute()!.OriginalName == block.SdnaStruct.Type); // How many objects are in the block var count = block.Count; //offset for the next object in the block var blockOffset = 0; //for each expected object in the block for(var i=0; i()!.Size; } } } private void FillObject(Kaitai.BlendFile.FileBlock block, ref object obj, FieldInfo[] fieldMetadata, int startOffset = 0) { foreach (var field in fieldMetadata) { //Get the DNAFieldAttribute of the current field var attrib = field.GetCustomAttribute(); if (attrib == null) continue; //should never happen, but means a field has no metadata //Calculate the offset from where the data of the field starts. //Because the order of the fields is not guaranteed we need to compute it each time int offset = fieldMetadata.Where(f => f.GetCustomAttribute()!.OriginalIndex < attrib.OriginalIndex) .Sum(f => f.GetCustomAttribute()!.Size) + startOffset; int size = attrib.Size; var data = new byte[size]; Array.Copy((byte[])block.Body, offset, data, 0, size); //Convert the data to the correct type object? value = ConvertFieldData(data, attrib.OriginalType); if(value == null) continue; //should never happen, but means the data could not be converted //Additionally... some fields might not be nullable so it's better to not assign the value and leave the default one. field.SetValue(obj, value); } } private object? ConvertFieldData(byte[] data, string type) { return type switch { "char" => (char)data[0], "short" => BitConverter.ToInt16(data, 0), "int" => BitConverter.ToInt32(data, 0), "float" => BitConverter.ToSingle(data, 0), "double" => BitConverter.ToDouble(data, 0), "string" => Encoding.UTF8.GetString(data), // utf8? "void" => null, // object? "ushort" => BitConverter.ToUInt16(data, 0), "uchar" => data[0], "int64_t" => BitConverter.ToInt64(data, 0), "int8_t" => (sbyte)data[0], "uint64_t" => BitConverter.ToUInt64(data, 0), _ => null }; } }