//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(954, "SpaceScript", 64)] public class SpaceScript { [DNAFieldAttribute(0, "SpaceLink", "*next", "SpaceLink", 8, true, 0)] public SpaceLink ptr_next; [DNAFieldAttribute(1, "SpaceLink", "*prev", "SpaceLink", 8, true, 8)] public SpaceLink ptr_prev; [DNAFieldAttribute(2, "ListBase", "regionbase", "ListBase", 16, false, 16)] public ListBase regionbase; [DNAFieldAttribute(3, "char", "spacetype", "char", 1, false, 32)] public char spacetype; [DNAFieldAttribute(4, "char", "link_flag", "char", 1, false, 33)] public char link_flag; [DNAFieldAttribute(5, "char", "_pad0[6]", "System.Char[]", 6, false, 34)] public char[] _pad0 = new System.Char[6]; [DNAFieldAttribute(6, "Script", "*script", "Script", 8, true, 40)] public Script ptr_script; [DNAFieldAttribute(7, "short", "flags", "short", 2, false, 48)] public short flags; [DNAFieldAttribute(8, "short", "menunr", "short", 2, false, 50)] public short menunr; [DNAFieldAttribute(9, "char", "_pad1[4]", "System.Char[]", 4, false, 52)] public char[] _pad1 = new System.Char[4]; [DNAFieldAttribute(10, "void", "*but_refs", "void", 8, true, 56)] public object ptr_but_refs; public SpaceScript() { this.ptr_next = default; this.ptr_prev = default; this.regionbase = default; this.spacetype = default; this.link_flag = default; this._pad0 = default; this.ptr_script = default; this.flags = default; this.menunr = default; this._pad1 = default; this.ptr_but_refs = default; } public SpaceScript(SpaceLink ptr_next, SpaceLink ptr_prev, ListBase regionbase, char spacetype, char link_flag, char[] _pad0, Script ptr_script, short flags, short menunr, char[] _pad1, object ptr_but_refs) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.regionbase = regionbase; this.spacetype = spacetype; this.link_flag = link_flag; this._pad0 = _pad0; this.ptr_script = ptr_script; this.flags = flags; this.menunr = menunr; this._pad1 = _pad1; this.ptr_but_refs = ptr_but_refs; } } }