//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(20, "IDPropertyUIDataFloat", 76)] public class IDPropertyUIDataFloat { [DNAFieldAttribute(16, "IDPropertyUIData", 0, "base", "IDPropertyUIData", false, 0)] public IDPropertyUIData @base; [DNAFieldAttribute(4, "char", 3, "_pad[4]", "System.Char[]", false, 16)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(4, "float", 4, "step", "float", false, 20)] public float step; [DNAFieldAttribute(4, "int", 5, "precision", "int", false, 24)] public int precision; [DNAFieldAttribute(8, "double", 6, "min", "double", false, 28)] public double min; [DNAFieldAttribute(8, "double", 7, "max", "double", false, 36)] public double max; [DNAFieldAttribute(8, "double", 8, "soft_min", "double", false, 44)] public double soft_min; [DNAFieldAttribute(8, "double", 9, "soft_max", "double", false, 52)] public double soft_max; [DNAFieldAttribute(8, "double", 10, "default_value", "double", false, 60)] public double default_value; [DNAListAttribute(8, "double", "*default_array", 1, "double", "default_array_len", 2, 68, 0)] public System.Collections.Generic.List default_array; public IDPropertyUIDataFloat() { this.@base = default; this._pad = default; this.step = default; this.precision = default; this.min = default; this.max = default; this.soft_min = default; this.soft_max = default; this.default_value = default; this.default_array = default; } public IDPropertyUIDataFloat(IDPropertyUIData @base, char[] _pad, float step, int precision, double min, double max, double soft_min, double soft_max, double default_value, System.Collections.Generic.List default_array) { this.@base = @base; this._pad = _pad; this.step = step; this.precision = precision; this.min = min; this.max = max; this.soft_min = soft_min; this.soft_max = soft_max; this.default_value = default_value; this.default_array = default_array; } } }