//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(522, "MeshToVolumeModifierData", 160)] public class MeshToVolumeModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 120)] public Object @object; [DNAFieldAttribute(4, "int", 2, "resolution_mode", "int", false, 128)] public int resolution_mode; [DNAFieldAttribute(4, "float", 3, "voxel_size", "float", false, 132)] public float voxel_size; [DNAFieldAttribute(4, "int", 4, "voxel_amount", "int", false, 136)] public int voxel_amount; [DNAFieldAttribute(4, "float", 5, "interior_band_width", "float", false, 140)] public float interior_band_width; [DNAFieldAttribute(4, "float", 6, "density", "float", false, 144)] public float density; [DNAFieldAttribute(4, "char", 7, "_pad2[4]", "System.Char[]", false, 148)] public char[] _pad2 = new System.Char[4]; [DNAFieldAttribute(8, "void", 8, "*_pad3", "void", true, 152)] public object _pad3; public MeshToVolumeModifierData() { this.modifier = default; this.@object = default; this.resolution_mode = default; this.voxel_size = default; this.voxel_amount = default; this.interior_band_width = default; this.density = default; this._pad2 = default; this._pad3 = default; } public MeshToVolumeModifierData(ModifierData modifier, Object @object, int resolution_mode, float voxel_size, int voxel_amount, float interior_band_width, float density, char[] _pad2, object _pad3) { this.modifier = modifier; this.@object = @object; this.resolution_mode = resolution_mode; this.voxel_size = voxel_size; this.voxel_amount = voxel_amount; this.interior_band_width = interior_band_width; this.density = density; this._pad2 = _pad2; this._pad3 = _pad3; } } }