//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(241, "Scene", 6744)] public class Scene { [DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)] public ID id; [DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)] public AnimData adt; [DNAFieldAttribute(16, "DrawDataList", 2, "drawdata", "DrawDataList", false, 216)] public DrawDataList drawdata; [DNAFieldAttribute(8, "Object", 3, "*camera", "Object", true, 232)] public Object camera; [DNAFieldAttribute(8, "World", 4, "*world", "World", true, 240)] public World world; [DNAFieldAttribute(8, "Scene", 5, "*set", "Scene", true, 248)] public Scene set; [DNAFieldAttribute(16, "ListBase", 6, "base", "ListBase", false, 256)] public ListBase @base; [DNAFieldAttribute(8, "Base", 7, "*basact", "Base", true, 272)] public Base basact; [DNAFieldAttribute(8, "void", 8, "*_pad1", "void", true, 280)] public object _pad1; [DNAFieldAttribute(64, "View3DCursor", 9, "cursor", "View3DCursor", false, 288)] public View3DCursor cursor; [DNAFieldAttribute(4, "int", 10, "lay", "int", false, 352)] public int lay; [DNAFieldAttribute(4, "int", 11, "layact", "int", false, 356)] public int layact; [DNAFieldAttribute(4, "char", 12, "_pad2[4]", "System.Char[]", false, 360)] public char[] _pad2 = new System.Char[4]; [DNAFieldAttribute(2, "short", 13, "flag", "short", false, 364)] public short flag; [DNAFieldAttribute(1, "char", 14, "use_nodes", "char", false, 366)] public char use_nodes; [DNAFieldAttribute(1, "char", 15, "_pad3[1]", "System.Char[]", false, 367)] public char[] _pad3 = new System.Char[1]; [DNAFieldAttribute(8, "bNodeTree", 16, "*nodetree", "bNodeTree", true, 368)] public bNodeTree nodetree; [DNAFieldAttribute(8, "Editing", 17, "*ed", "Editing", true, 376)] public Editing ed; [DNAFieldAttribute(8, "ToolSettings", 18, "*toolsettings", "ToolSettings", true, 384)] public ToolSettings toolsettings; [DNAFieldAttribute(8, "void", 19, "*_pad4", "void", true, 392)] public object _pad4; [DNAFieldAttribute(32, "DisplaySafeAreas", 20, "safe_areas", "DisplaySafeAreas", false, 400)] public DisplaySafeAreas safe_areas; [DNAFieldAttribute(4376, "RenderData", 21, "r", "RenderData", false, 432)] public RenderData r; [DNAFieldAttribute(32, "AudioData", 22, "audio", "AudioData", false, 4808)] public AudioData audio; [DNAFieldAttribute(16, "ListBase", 23, "markers", "ListBase", false, 4840)] public ListBase markers; [DNAFieldAttribute(16, "ListBase", 24, "transform_spaces", "ListBase", false, 4856)] public ListBase transform_spaces; [DNAFieldAttribute(64, "TransformOrientationSlot", 25, "orientation_slots[4]", "TransformOrientationSlot[]", false, 4872)] public TransformOrientationSlot[] orientation_slots = new TransformOrientationSlot[4]; [DNAFieldAttribute(8, "void", 26, "*sound_scene", "void", true, 4936)] public object sound_scene; [DNAFieldAttribute(8, "void", 27, "*playback_handle", "void", true, 4944)] public object playback_handle; [DNAFieldAttribute(8, "void", 28, "*sound_scrub_handle", "void", true, 4952)] public object sound_scrub_handle; [DNAFieldAttribute(8, "void", 29, "*speaker_handles", "void", true, 4960)] public object speaker_handles; [DNAFieldAttribute(8, "void", 30, "*fps_info", "void", true, 4968)] public object fps_info; [DNAFieldAttribute(8, "GHash", 31, "*depsgraph_hash", "GHash", true, 4976)] public GHash depsgraph_hash; [DNAFieldAttribute(4, "char", 32, "_pad7[4]", "System.Char[]", false, 4984)] public char[] _pad7 = new System.Char[4]; [DNAFieldAttribute(4, "int", 33, "active_keyingset", "int", false, 4988)] public int active_keyingset; [DNAFieldAttribute(16, "ListBase", 34, "keyingsets", "ListBase", false, 4992)] public ListBase keyingsets; [DNAFieldAttribute(16, "UnitSettings", 35, "unit", "UnitSettings", false, 5008)] public UnitSettings unit; [DNAFieldAttribute(8, "bGPdata", 36, "*gpd", "bGPdata", true, 5024)] public bGPdata gpd; [DNAFieldAttribute(8, "MovieClip", 37, "*clip", "MovieClip", true, 5032)] public MovieClip clip; [DNAFieldAttribute(24, "PhysicsSettings", 38, "physics_settings", "PhysicsSettings", false, 5040)] public PhysicsSettings physics_settings; [DNAFieldAttribute(8, "void", 39, "*_pad8", "void", true, 5064)] public object _pad8; [DNAFieldAttribute(40, "CustomData_MeshMasks", 40, "customdata_mask", "CustomData_MeshMasks", false, 5072)] public CustomData_MeshMasks customdata_mask; [DNAFieldAttribute(40, "CustomData_MeshMasks", 41, "customdata_mask_modal", "CustomData_MeshMasks", false, 5112)] public CustomData_MeshMasks customdata_mask_modal; [DNAFieldAttribute(168, "ColorManagedViewSettings", 42, "view_settings", "ColorManagedViewSettings", false, 5152)] public ColorManagedViewSettings view_settings; [DNAFieldAttribute(64, "ColorManagedDisplaySettings", 43, "display_settings", "ColorManagedDisplaySettings", false, 5320)] public ColorManagedDisplaySettings display_settings; [DNAFieldAttribute(64, "ColorManagedColorspaceSettings", 44, "sequencer_colorspace_settings", "ColorManagedColorspaceSettings", false, 5384)] public ColorManagedColorspaceSettings sequencer_colorspace_settings; [DNAFieldAttribute(8, "RigidBodyWorld", 45, "*rigidbody_world", "RigidBodyWorld", true, 5448)] public RigidBodyWorld rigidbody_world; [DNAFieldAttribute(8, "PreviewImage", 46, "*preview", "PreviewImage", true, 5456)] public PreviewImage preview; [DNAFieldAttribute(16, "ListBase", 47, "view_layers", "ListBase", false, 5464)] public ListBase view_layers; [DNAFieldAttribute(8, "Collection", 48, "*master_collection", "Collection", true, 5480)] public Collection master_collection; [DNAFieldAttribute(8, "IDProperty", 49, "*layer_properties", "IDProperty", true, 5488)] public IDProperty layer_properties; [DNAFieldAttribute(4, "int", 50, "simulation_frame_start", "int", false, 5496)] public int simulation_frame_start; [DNAFieldAttribute(4, "int", 51, "simulation_frame_end", "int", false, 5500)] public int simulation_frame_end; [DNAFieldAttribute(984, "SceneDisplay", 52, "display", "SceneDisplay", false, 5504)] public SceneDisplay display; [DNAFieldAttribute(224, "SceneEEVEE", 53, "eevee", "SceneEEVEE", false, 6488)] public SceneEEVEE eevee; [DNAFieldAttribute(8, "SceneGpencil", 54, "grease_pencil_settings", "SceneGpencil", false, 6712)] public SceneGpencil grease_pencil_settings; [DNAFieldAttribute(8, "SceneHydra", 55, "hydra", "SceneHydra", false, 6720)] public SceneHydra hydra; [DNAFieldAttribute(8, "SceneRuntimeHandle", 56, "*runtime", "SceneRuntimeHandle", true, 6728)] public SceneRuntimeHandle runtime; [DNAFieldAttribute(8, "void", 57, "*_pad9", "void", true, 6736)] public object _pad9; public Scene() { this.id = default; this.adt = default; this.drawdata = default; this.camera = default; this.world = default; this.set = default; this.@base = default; this.basact = default; this._pad1 = default; this.cursor = default; this.lay = default; this.layact = default; this._pad2 = default; this.flag = default; this.use_nodes = default; this._pad3 = default; this.nodetree = default; this.ed = default; this.toolsettings = default; this._pad4 = default; this.safe_areas = default; this.r = default; this.audio = default; this.markers = default; this.transform_spaces = default; this.orientation_slots = default; this.sound_scene = default; this.playback_handle = default; this.sound_scrub_handle = default; this.speaker_handles = default; this.fps_info = default; this.depsgraph_hash = default; this._pad7 = default; this.active_keyingset = default; this.keyingsets = default; this.unit = default; this.gpd = default; this.clip = default; this.physics_settings = default; this._pad8 = default; this.customdata_mask = default; this.customdata_mask_modal = default; this.view_settings = default; this.display_settings = default; this.sequencer_colorspace_settings = default; this.rigidbody_world = default; this.preview = default; this.view_layers = default; this.master_collection = default; this.layer_properties = default; this.simulation_frame_start = default; this.simulation_frame_end = default; this.display = default; this.eevee = default; this.grease_pencil_settings = default; this.hydra = default; this.runtime = default; this._pad9 = default; } public Scene( ID id, AnimData adt, DrawDataList drawdata, Object camera, World world, Scene set, ListBase @base, Base basact, object _pad1, View3DCursor cursor, int lay, int layact, char[] _pad2, short flag, char use_nodes, char[] _pad3, bNodeTree nodetree, Editing ed, ToolSettings toolsettings, object _pad4, DisplaySafeAreas safe_areas, RenderData r, AudioData audio, ListBase markers, ListBase transform_spaces, TransformOrientationSlot[] orientation_slots, object sound_scene, object playback_handle, object sound_scrub_handle, object speaker_handles, object fps_info, GHash depsgraph_hash, char[] _pad7, int active_keyingset, ListBase keyingsets, UnitSettings unit, bGPdata gpd, MovieClip clip, PhysicsSettings physics_settings, object _pad8, CustomData_MeshMasks customdata_mask, CustomData_MeshMasks customdata_mask_modal, ColorManagedViewSettings view_settings, ColorManagedDisplaySettings display_settings, ColorManagedColorspaceSettings sequencer_colorspace_settings, RigidBodyWorld rigidbody_world, PreviewImage preview, ListBase view_layers, Collection master_collection, IDProperty layer_properties, int simulation_frame_start, int simulation_frame_end, SceneDisplay display, SceneEEVEE eevee, SceneGpencil grease_pencil_settings, SceneHydra hydra, SceneRuntimeHandle runtime, object _pad9) { this.id = id; this.adt = adt; this.drawdata = drawdata; this.camera = camera; this.world = world; this.set = set; this.@base = @base; this.basact = basact; this._pad1 = _pad1; this.cursor = cursor; this.lay = lay; this.layact = layact; this._pad2 = _pad2; this.flag = flag; this.use_nodes = use_nodes; this._pad3 = _pad3; this.nodetree = nodetree; this.ed = ed; this.toolsettings = toolsettings; this._pad4 = _pad4; this.safe_areas = safe_areas; this.r = r; this.audio = audio; this.markers = markers; this.transform_spaces = transform_spaces; this.orientation_slots = orientation_slots; this.sound_scene = sound_scene; this.playback_handle = playback_handle; this.sound_scrub_handle = sound_scrub_handle; this.speaker_handles = speaker_handles; this.fps_info = fps_info; this.depsgraph_hash = depsgraph_hash; this._pad7 = _pad7; this.active_keyingset = active_keyingset; this.keyingsets = keyingsets; this.unit = unit; this.gpd = gpd; this.clip = clip; this.physics_settings = physics_settings; this._pad8 = _pad8; this.customdata_mask = customdata_mask; this.customdata_mask_modal = customdata_mask_modal; this.view_settings = view_settings; this.display_settings = display_settings; this.sequencer_colorspace_settings = sequencer_colorspace_settings; this.rigidbody_world = rigidbody_world; this.preview = preview; this.view_layers = view_layers; this.master_collection = master_collection; this.layer_properties = layer_properties; this.simulation_frame_start = simulation_frame_start; this.simulation_frame_end = simulation_frame_end; this.display = display; this.eevee = eevee; this.grease_pencil_settings = grease_pencil_settings; this.hydra = hydra; this.runtime = runtime; this._pad9 = _pad9; } } }