//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(999, "bPathCompare", 792)] public class bPathCompare { [DNAFieldAttribute(8, "bPathCompare", 0, "*next", "bPathCompare", true, 0)] public bPathCompare next; [DNAFieldAttribute(8, "bPathCompare", 1, "*prev", "bPathCompare", true, 8)] public bPathCompare prev; [DNAFieldAttribute(768, "char", 2, "path[768]", "System.Char[]", false, 16)] public char[] path = new System.Char[768]; [DNAFieldAttribute(1, "char", 3, "flag", "char", false, 784)] public char flag; [DNAFieldAttribute(7, "char", 4, "_pad0[7]", "System.Char[]", false, 785)] public char[] _pad0 = new System.Char[7]; public bPathCompare() { this.next = default; this.prev = default; this.path = default; this.flag = default; this._pad0 = default; } public bPathCompare(bPathCompare next, bPathCompare prev, char[] path, char flag, char[] _pad0) { this.next = next; this.prev = prev; this.path = path; this.flag = flag; this._pad0 = _pad0; } } }