//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(532, "GreasePencilNoiseModifierData", 336)] public class GreasePencilNoiseModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)] public GreasePencilModifierInfluenceData influence; [DNAFieldAttribute(4, "int", 2, "flag", "int", false, 288)] public int flag; [DNAFieldAttribute(4, "float", 3, "factor", "float", false, 292)] public float factor; [DNAFieldAttribute(4, "float", 4, "factor_strength", "float", false, 296)] public float factor_strength; [DNAFieldAttribute(4, "float", 5, "factor_thickness", "float", false, 300)] public float factor_thickness; [DNAFieldAttribute(4, "float", 6, "factor_uvs", "float", false, 304)] public float factor_uvs; [DNAFieldAttribute(4, "float", 7, "noise_scale", "float", false, 308)] public float noise_scale; [DNAFieldAttribute(4, "float", 8, "noise_offset", "float", false, 312)] public float noise_offset; [DNAFieldAttribute(2, "short", 9, "noise_mode", "short", false, 316)] public short noise_mode; [DNAArrayAttribute(2, "char", 10, "_pad[2]", "System.Char[]", 2, false, 318)] public char[] _pad = new System.Char[2]; [DNAFieldAttribute(4, "int", 11, "step", "int", false, 320)] public int step; [DNAFieldAttribute(4, "int", 12, "seed", "int", false, 324)] public int seed; [DNAFieldAttribute(8, "void", 13, "*_pad1", "void", true, 328)] public object _pad1; public GreasePencilNoiseModifierData() { this.modifier = default; this.influence = default; this.flag = default; this.factor = default; this.factor_strength = default; this.factor_thickness = default; this.factor_uvs = default; this.noise_scale = default; this.noise_offset = default; this.noise_mode = default; this._pad = default; this.step = default; this.seed = default; this._pad1 = default; } public GreasePencilNoiseModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, float factor, float factor_strength, float factor_thickness, float factor_uvs, float noise_scale, float noise_offset, short noise_mode, char[] _pad, int step, int seed, object _pad1) { this.modifier = modifier; this.influence = influence; this.flag = flag; this.factor = factor; this.factor_strength = factor_strength; this.factor_thickness = factor_thickness; this.factor_uvs = factor_uvs; this.noise_scale = noise_scale; this.noise_offset = noise_offset; this.noise_mode = noise_mode; this._pad = _pad; this.step = step; this.seed = seed; this._pad1 = _pad1; } } }