//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(530, "GreasePencilSmoothModifierData", 312)] public class GreasePencilSmoothModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)] public GreasePencilModifierInfluenceData influence; [DNAFieldAttribute(4, "int", 2, "flag", "int", false, 288)] public int flag; [DNAFieldAttribute(4, "float", 3, "factor", "float", false, 292)] public float factor; [DNAFieldAttribute(4, "int", 4, "step", "int", false, 296)] public int step; [DNAArrayAttribute(4, "char", 5, "_pad[4]", "System.Char[]", 4, false, 300)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(8, "void", 6, "*_pad1", "void", true, 304)] public object _pad1; public GreasePencilSmoothModifierData() { this.modifier = default; this.influence = default; this.flag = default; this.factor = default; this.step = default; this._pad = default; this._pad1 = default; } public GreasePencilSmoothModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, float factor, int step, char[] _pad, object _pad1) { this.modifier = modifier; this.influence = influence; this.flag = flag; this.factor = factor; this.step = step; this._pad = _pad; this._pad1 = _pad1; } } }