//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(212, "Key", 312)] public class Key { [DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)] public ID id; [DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)] public AnimData adt; [DNAFieldAttribute(8, "KeyBlock", 2, "*refkey", "KeyBlock", true, 216)] public KeyBlock refkey; [DNAArrayAttribute(32, "char", 3, "elemstr[32]", "System.Char[]", 32, false, 224)] public char[] elemstr = new System.Char[32]; [DNAFieldAttribute(4, "int", 4, "elemsize", "int", false, 256)] public int elemsize; [DNAArrayAttribute(4, "char", 5, "_pad[4]", "System.Char[]", 4, false, 260)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(16, "ListBase", 6, "block", "ListBase", false, 264)] public ListBase block; [DNAFieldAttribute(8, "Ipo", 7, "*ipo", "Ipo", true, 280)] public Ipo ipo; [DNAFieldAttribute(8, "ID", 8, "*from", "ID", true, 288)] public ID from; [DNAFieldAttribute(4, "int", 9, "totkey", "int", false, 296)] public int totkey; [DNAFieldAttribute(2, "short", 10, "flag", "short", false, 300)] public short flag; [DNAFieldAttribute(1, "char", 11, "type", "char", false, 302)] public char type; [DNAFieldAttribute(1, "char", 12, "_pad2", "char", false, 303)] public char _pad2; [DNAFieldAttribute(4, "float", 13, "ctime", "float", false, 304)] public float ctime; [DNAFieldAttribute(4, "int", 14, "uidgen", "int", false, 308)] public int uidgen; public Key() { this.id = default; this.adt = default; this.refkey = default; this.elemstr = default; this.elemsize = default; this._pad = default; this.block = default; this.ipo = default; this.from = default; this.totkey = default; this.flag = default; this.type = default; this._pad2 = default; this.ctime = default; this.uidgen = default; } public Key(ID id, AnimData adt, KeyBlock refkey, char[] elemstr, int elemsize, char[] _pad, ListBase block, Ipo ipo, ID from, int totkey, short flag, char type, char _pad2, float ctime, int uidgen) { this.id = id; this.adt = adt; this.refkey = refkey; this.elemstr = elemstr; this.elemsize = elemsize; this._pad = _pad; this.block = block; this.ipo = ipo; this.from = from; this.totkey = totkey; this.flag = flag; this.type = type; this._pad2 = _pad2; this.ctime = ctime; this.uidgen = uidgen; } } }