//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(445, "MappingInfoModifierData", 280)] public class MappingInfoModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(8, "Tex", 1, "*texture", "Tex", true, 120)] public Tex texture; [DNAFieldAttribute(8, "Object", 2, "*map_object", "Object", true, 128)] public Object map_object; [DNAArrayAttribute(64, "char", 3, "map_bone[64]", "System.Char[]", 64, false, 136)] public char[] map_bone = new System.Char[64]; [DNAArrayAttribute(68, "char", 4, "uvlayer_name[68]", "System.Char[]", 68, false, 200)] public char[] uvlayer_name = new System.Char[68]; [DNAArrayAttribute(4, "char", 5, "_pad1[4]", "System.Char[]", 4, false, 268)] public char[] _pad1 = new System.Char[4]; [DNAFieldAttribute(4, "int", 6, "uvlayer_tmp", "int", false, 272)] public int uvlayer_tmp; [DNAFieldAttribute(4, "int", 7, "texmapping", "int", false, 276)] public int texmapping; public MappingInfoModifierData() { this.modifier = default; this.texture = default; this.map_object = default; this.map_bone = default; this.uvlayer_name = default; this._pad1 = default; this.uvlayer_tmp = default; this.texmapping = default; } public MappingInfoModifierData(ModifierData modifier, Tex texture, Object map_object, char[] map_bone, char[] uvlayer_name, char[] _pad1, int uvlayer_tmp, int texmapping) { this.modifier = modifier; this.texture = texture; this.map_object = map_object; this.map_bone = map_bone; this.uvlayer_name = uvlayer_name; this._pad1 = _pad1; this.uvlayer_tmp = uvlayer_tmp; this.texmapping = texmapping; } } }