//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(555, "MovieClip_RuntimeGPUTexture", 48)] public class MovieClip_RuntimeGPUTexture { [DNAFieldAttribute(8, "void", 0, "*next", "void", true, 0)] public object next; [DNAFieldAttribute(8, "void", 1, "*prev", "void", true, 8)] public object prev; [DNAFieldAttribute(8, "MovieClipUser", 2, "user", "MovieClipUser", false, 16)] public MovieClipUser user; [DNAArrayAttribute(24, "GPUTexture", 3, "*gputexture[3]", "GPUTexture[]", 3, true, 24)] public GPUTexture[] gputexture = new GPUTexture[3]; public MovieClip_RuntimeGPUTexture() { this.next = default; this.prev = default; this.user = default; this.gputexture = default; } public MovieClip_RuntimeGPUTexture(object next, object prev, MovieClipUser user, GPUTexture[] gputexture) { this.next = next; this.prev = prev; this.user = user; this.gputexture = gputexture; } } }