//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(601, "NodeImageAnim", 16)] public class NodeImageAnim { [DNAFieldAttribute(4, "int", 0, "frames", "int", false, 0)] public int frames; [DNAFieldAttribute(4, "int", 1, "sfra", "int", false, 4)] public int sfra; [DNAFieldAttribute(4, "int", 2, "nr", "int", false, 8)] public int nr; [DNAFieldAttribute(1, "char", 3, "cyclic", "char", false, 12)] public char cyclic; [DNAFieldAttribute(1, "char", 4, "movie", "char", false, 13)] public char movie; [DNAArrayAttribute(2, "char", 5, "_pad[2]", "System.Char[]", 2, false, 14)] public char[] _pad = new System.Char[2]; public NodeImageAnim() { this.frames = default; this.sfra = default; this.nr = default; this.cyclic = default; this.movie = default; this._pad = default; } public NodeImageAnim(int frames, int sfra, int nr, char cyclic, char movie, char[] _pad) { this.frames = frames; this.sfra = sfra; this.nr = nr; this.cyclic = cyclic; this.movie = movie; this._pad = _pad; } } }