//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(1007, "SolidLight", 56)] public class SolidLight { [DNAFieldAttribute(4, "int", 0, "flag", "int", false, 0)] public int flag; [DNAFieldAttribute(4, "float", 1, "smooth", "float", false, 4)] public float smooth; [DNAArrayAttribute(16, "float", 2, "col[4]", "System.Single[]", 4, false, 8)] public float[] col = new System.Single[4]; [DNAArrayAttribute(16, "float", 3, "spec[4]", "System.Single[]", 4, false, 24)] public float[] spec = new System.Single[4]; [DNAArrayAttribute(16, "float", 4, "vec[4]", "System.Single[]", 4, false, 40)] public float[] vec = new System.Single[4]; public SolidLight() { this.flag = default; this.smooth = default; this.col = default; this.spec = default; this.vec = default; } public SolidLight(int flag, float smooth, float[] col, float[] spec, float[] vec) { this.flag = flag; this.smooth = smooth; this.col = col; this.spec = spec; this.vec = vec; } } }