//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(523, "VolumeDisplaceModifierData", 160)] public class VolumeDisplaceModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(8, "Tex", 1, "*texture", "Tex", true, 120)] public Tex texture; [DNAFieldAttribute(8, "Object", 2, "*texture_map_object", "Object", true, 128)] public Object texture_map_object; [DNAFieldAttribute(4, "int", 3, "texture_map_mode", "int", false, 136)] public int texture_map_mode; [DNAFieldAttribute(4, "float", 4, "strength", "float", false, 140)] public float strength; [DNAArrayAttribute(12, "float", 5, "texture_mid_level[3]", "System.Single[]", 3, false, 144)] public float[] texture_mid_level = new System.Single[3]; [DNAFieldAttribute(4, "float", 6, "texture_sample_radius", "float", false, 156)] public float texture_sample_radius; public VolumeDisplaceModifierData() { this.modifier = default; this.texture = default; this.texture_map_object = default; this.texture_map_mode = default; this.strength = default; this.texture_mid_level = default; this.texture_sample_radius = default; } public VolumeDisplaceModifierData(ModifierData modifier, Tex texture, Object texture_map_object, int texture_map_mode, float strength, float[] texture_mid_level, float texture_sample_radius) { this.modifier = modifier; this.texture = texture; this.texture_map_object = texture_map_object; this.texture_map_mode = texture_map_mode; this.strength = strength; this.texture_mid_level = texture_mid_level; this.texture_sample_radius = texture_sample_radius; } } }