//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(104, "bArmature_Runtime", 16)] public class bArmature_Runtime { [DNAFieldAttribute(4, "int", 0, "active_collection_index", "int", false, 0)] public int active_collection_index; [DNAArrayAttribute(4, "uchar", 1, "_pad0[4]", "System.Byte[]", 4, false, 4)] public byte[] _pad0 = new System.Byte[4]; [DNAFieldAttribute(8, "BoneCollection", 2, "*active_collection", "BoneCollection", true, 8)] public BoneCollection active_collection; public bArmature_Runtime() { this.active_collection_index = default; this._pad0 = default; this.active_collection = default; } public bArmature_Runtime(int active_collection_index, byte[] _pad0, BoneCollection active_collection) { this.active_collection_index = active_collection_index; this._pad0 = _pad0; this.active_collection = active_collection; } } }