//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(173, "bConstraintTarget", 168)] public class bConstraintTarget { [DNAFieldAttribute(8, "bConstraintTarget", 0, "*next", "bConstraintTarget", true, 0)] public bConstraintTarget next; [DNAFieldAttribute(8, "bConstraintTarget", 1, "*prev", "bConstraintTarget", true, 8)] public bConstraintTarget prev; [DNAFieldAttribute(8, "Object", 2, "*tar", "Object", true, 16)] public Object tar; [DNAArrayAttribute(64, "char", 3, "subtarget[64]", "System.Char[]", 64, false, 24)] public char[] subtarget = new System.Char[64]; [DNAArrayAttribute(64, "float", 4, "matrix[4][4]", "System.Single[,]", 16, false, 88)] public float[,] matrix = new System.Single[4,4]; [DNAFieldAttribute(2, "short", 5, "space", "short", false, 152)] public short space; [DNAFieldAttribute(2, "short", 6, "flag", "short", false, 154)] public short flag; [DNAFieldAttribute(2, "short", 7, "type", "short", false, 156)] public short type; [DNAFieldAttribute(2, "short", 8, "rotOrder", "short", false, 158)] public short rotOrder; [DNAFieldAttribute(4, "float", 9, "weight", "float", false, 160)] public float weight; [DNAArrayAttribute(4, "char", 10, "_pad[4]", "System.Char[]", 4, false, 164)] public char[] _pad = new System.Char[4]; public bConstraintTarget() { this.next = default; this.prev = default; this.tar = default; this.subtarget = default; this.matrix = default; this.space = default; this.flag = default; this.type = default; this.rotOrder = default; this.weight = default; this._pad = default; } public bConstraintTarget(bConstraintTarget next, bConstraintTarget prev, Object tar, char[] subtarget, float[,] matrix, short space, short flag, short type, short rotOrder, float weight, char[] _pad) { this.next = next; this.prev = prev; this.tar = tar; this.subtarget = subtarget; this.matrix = matrix; this.space = space; this.flag = flag; this.type = type; this.rotOrder = rotOrder; this.weight = weight; this._pad = _pad; } } }