//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(589, "bNodeSocketValueRotation", 12)] public class bNodeSocketValueRotation { [DNAArrayAttribute(12, "float", 0, "value_euler[3]", "System.Single[]", 3, false, 0)] public float[] value_euler = new System.Single[3]; public bNodeSocketValueRotation() { this.value_euler = default; } public bNodeSocketValueRotation(float[] value_euler) { this.value_euler = value_euler; } } }