//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(553, "GreasePencilTextureModifierData", 328)] public class GreasePencilTextureModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)] public GreasePencilModifierInfluenceData influence; [DNAFieldAttribute(4, "float", 2, "uv_offset", "float", false, 288)] public float uv_offset; [DNAFieldAttribute(4, "float", 3, "uv_scale", "float", false, 292)] public float uv_scale; [DNAFieldAttribute(4, "float", 4, "fill_rotation", "float", false, 296)] public float fill_rotation; [DNAArrayAttribute(8, "float", 5, "fill_offset[2]", "System.Single[]", 2, false, 300)] public float[] fill_offset = new System.Single[2]; [DNAFieldAttribute(4, "float", 6, "fill_scale", "float", false, 308)] public float fill_scale; [DNAFieldAttribute(4, "int", 7, "layer_pass", "int", false, 312)] public int layer_pass; [DNAFieldAttribute(2, "short", 8, "fit_method", "short", false, 316)] public short fit_method; [DNAFieldAttribute(2, "short", 9, "mode", "short", false, 318)] public short mode; [DNAFieldAttribute(4, "float", 10, "alignment_rotation", "float", false, 320)] public float alignment_rotation; [DNAArrayAttribute(4, "char", 11, "_pad[4]", "System.Char[]", 4, false, 324)] public char[] _pad = new System.Char[4]; public GreasePencilTextureModifierData() { this.modifier = default; this.influence = default; this.uv_offset = default; this.uv_scale = default; this.fill_rotation = default; this.fill_offset = default; this.fill_scale = default; this.layer_pass = default; this.fit_method = default; this.mode = default; this.alignment_rotation = default; this._pad = default; } public GreasePencilTextureModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, float uv_offset, float uv_scale, float fill_rotation, float[] fill_offset, float fill_scale, int layer_pass, short fit_method, short mode, float alignment_rotation, char[] _pad) { this.modifier = modifier; this.influence = influence; this.uv_offset = uv_offset; this.uv_scale = uv_scale; this.fill_rotation = fill_rotation; this.fill_offset = fill_offset; this.fill_scale = fill_scale; this.layer_pass = layer_pass; this.fit_method = fit_method; this.mode = mode; this.alignment_rotation = alignment_rotation; this._pad = _pad; } } }