//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(393, "LineStyleGeometryModifier_PerlinNoise1D", 120)] public class LineStyleGeometryModifier_PerlinNoise1D { [DNAFieldAttribute(96, "LineStyleModifier", 0, "modifier", "LineStyleModifier", false, 0)] public LineStyleModifier modifier; [DNAFieldAttribute(4, "float", 1, "frequency", "float", false, 96)] public float frequency; [DNAFieldAttribute(4, "float", 2, "amplitude", "float", false, 100)] public float amplitude; [DNAFieldAttribute(4, "float", 3, "angle", "float", false, 104)] public float angle; [DNAFieldAttribute(4, "int", 4, "octaves", "int", false, 108)] public int octaves; [DNAFieldAttribute(4, "int", 5, "seed", "int", false, 112)] public int seed; [DNAArrayAttribute(4, "char", 6, "_pad1[4]", "System.Char[]", 4, false, 116)] public char[] _pad1 = new System.Char[4]; public LineStyleGeometryModifier_PerlinNoise1D() { this.modifier = default; this.frequency = default; this.amplitude = default; this.angle = default; this.octaves = default; this.seed = default; this._pad1 = default; } public LineStyleGeometryModifier_PerlinNoise1D(LineStyleModifier modifier, float frequency, float amplitude, float angle, int octaves, int seed, char[] _pad1) { this.modifier = modifier; this.frequency = frequency; this.amplitude = amplitude; this.angle = angle; this.octaves = octaves; this.seed = seed; this._pad1 = _pad1; } } }