//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(408, "MaskSplinePointUW", 12)] public class MaskSplinePointUW { [DNAFieldAttribute(4, "float", 0, "u", "float", false, 0)] public float u; [DNAFieldAttribute(4, "float", 1, "w", "float", false, 4)] public float w; [DNAFieldAttribute(4, "int", 2, "flag", "int", false, 8)] public int flag; public MaskSplinePointUW() { this.u = default; this.w = default; this.flag = default; } public MaskSplinePointUW(float u, float w, int flag) { this.u = u; this.w = w; this.flag = flag; } } }