//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(754, "NodeGeometryBakeItem", 24)] public class NodeGeometryBakeItem { [DNAFieldAttribute(8, "char", 0, "*name", "char", true, 0)] public char name; [DNAFieldAttribute(2, "short", 1, "socket_type", "short", false, 8)] public short socket_type; [DNAFieldAttribute(2, "short", 2, "attribute_domain", "short", false, 10)] public short attribute_domain; [DNAFieldAttribute(4, "int", 3, "identifier", "int", false, 12)] public int identifier; [DNAFieldAttribute(4, "int", 4, "flag", "int", false, 16)] public int flag; [DNAArrayAttribute(4, "char", 5, "_pad[4]", "System.Char[]", 4, false, 20)] public char[] _pad = new System.Char[4]; public NodeGeometryBakeItem() { this.name = default; this.socket_type = default; this.attribute_domain = default; this.identifier = default; this.flag = default; this._pad = default; } public NodeGeometryBakeItem(char name, short socket_type, short attribute_domain, int identifier, int flag, char[] _pad) { this.name = name; this.socket_type = socket_type; this.attribute_domain = attribute_domain; this.identifier = identifier; this.flag = flag; this._pad = _pad; } } }