//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(651, "NodeShaderTexPointDensity", 1232)] public class NodeShaderTexPointDensity { [DNAFieldAttribute(960, "NodeTexBase", 0, "base", "NodeTexBase", false, 0)] public NodeTexBase @base; [DNAFieldAttribute(2, "short", 1, "point_source", "short", false, 960)] public short point_source; [DNAArrayAttribute(2, "char", 2, "_pad[2]", "System.Char[]", 2, false, 962)] public char[] _pad = new System.Char[2]; [DNAFieldAttribute(4, "int", 3, "particle_system", "int", false, 964)] public int particle_system; [DNAFieldAttribute(4, "float", 4, "radius", "float", false, 968)] public float radius; [DNAFieldAttribute(4, "int", 5, "resolution", "int", false, 972)] public int resolution; [DNAFieldAttribute(2, "short", 6, "space", "short", false, 976)] public short space; [DNAFieldAttribute(2, "short", 7, "interpolation", "short", false, 978)] public short interpolation; [DNAFieldAttribute(2, "short", 8, "color_source", "short", false, 980)] public short color_source; [DNAFieldAttribute(2, "short", 9, "ob_color_source", "short", false, 982)] public short ob_color_source; [DNAFieldAttribute(176, "PointDensity", 10, "pd", "PointDensity", false, 984)] public PointDensity pd; [DNAFieldAttribute(4, "int", 11, "cached_resolution", "int", false, 1160)] public int cached_resolution; [DNAArrayAttribute(68, "char", 12, "vertex_attribute_name[68]", "System.Char[]", 68, false, 1164)] public char[] vertex_attribute_name = new System.Char[68]; public NodeShaderTexPointDensity() { this.@base = default; this.point_source = default; this._pad = default; this.particle_system = default; this.radius = default; this.resolution = default; this.space = default; this.interpolation = default; this.color_source = default; this.ob_color_source = default; this.pd = default; this.cached_resolution = default; this.vertex_attribute_name = default; } public NodeShaderTexPointDensity(NodeTexBase @base, short point_source, char[] _pad, int particle_system, float radius, int resolution, short space, short interpolation, short color_source, short ob_color_source, PointDensity pd, int cached_resolution, char[] vertex_attribute_name) { this.@base = @base; this.point_source = point_source; this._pad = _pad; this.particle_system = particle_system; this.radius = radius; this.resolution = resolution; this.space = space; this.interpolation = interpolation; this.color_source = color_source; this.ob_color_source = ob_color_source; this.pd = pd; this.cached_resolution = cached_resolution; this.vertex_attribute_name = vertex_attribute_name; } } }