//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(809, "PaintModeSettings", 56)] public class PaintModeSettings { [DNAFieldAttribute(1, "char", 0, "canvas_source", "char", false, 0)] public char canvas_source; [DNAArrayAttribute(7, "char", 1, "_pad[7]", "System.Char[]", 7, false, 1)] public char[] _pad = new System.Char[7]; [DNAFieldAttribute(8, "Image", 2, "*canvas_image", "Image", true, 8)] public Image canvas_image; [DNAFieldAttribute(40, "ImageUser", 3, "image_user", "ImageUser", false, 16)] public ImageUser image_user; public PaintModeSettings() { this.canvas_source = default; this._pad = default; this.canvas_image = default; this.image_user = default; } public PaintModeSettings(char canvas_source, char[] _pad, Image canvas_image, ImageUser image_user) { this.canvas_source = canvas_source; this._pad = _pad; this.canvas_image = canvas_image; this.image_user = image_user; } } }