//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(883, "SeqRetimingHandle", 40)] public class SeqRetimingHandle { [DNAFieldAttribute(8, "double", 0, "strip_frame_index", "double", false, 0)] public double strip_frame_index; [DNAFieldAttribute(4, "int", 1, "flag", "int", false, 8)] public int flag; [DNAFieldAttribute(4, "int", 2, "_pad0", "int", false, 12)] public int _pad0; [DNAFieldAttribute(4, "float", 3, "retiming_factor", "float", false, 16)] public float retiming_factor; [DNAArrayAttribute(4, "char", 4, "_pad1[4]", "System.Char[]", 4, false, 20)] public char[] _pad1 = new System.Char[4]; [DNAFieldAttribute(8, "double", 5, "original_strip_frame_index", "double", false, 24)] public double original_strip_frame_index; [DNAFieldAttribute(4, "float", 6, "original_retiming_factor", "float", false, 32)] public float original_retiming_factor; [DNAArrayAttribute(4, "char", 7, "_pad2[4]", "System.Char[]", 4, false, 36)] public char[] _pad2 = new System.Char[4]; public SeqRetimingHandle() { this.strip_frame_index = default; this.flag = default; this._pad0 = default; this.retiming_factor = default; this._pad1 = default; this.original_strip_frame_index = default; this.original_retiming_factor = default; this._pad2 = default; } public SeqRetimingHandle(double strip_frame_index, int flag, int _pad0, float retiming_factor, char[] _pad1, double original_strip_frame_index, float original_retiming_factor, char[] _pad2) { this.strip_frame_index = strip_frame_index; this.flag = flag; this._pad0 = _pad0; this.retiming_factor = retiming_factor; this._pad1 = _pad1; this.original_strip_frame_index = original_strip_frame_index; this.original_retiming_factor = original_retiming_factor; this._pad2 = _pad2; } } }