//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(900, "SpeedControlVars", 32)] public class SpeedControlVars { [DNAFieldAttribute(8, "float", 0, "*frameMap", "float", true, 0)] public float frameMap; [DNAFieldAttribute(4, "float", 1, "globalSpeed", "float", false, 8)] public float globalSpeed; [DNAFieldAttribute(4, "int", 2, "flags", "int", false, 12)] public int flags; [DNAFieldAttribute(4, "int", 3, "speed_control_type", "int", false, 16)] public int speed_control_type; [DNAFieldAttribute(4, "float", 4, "speed_fader", "float", false, 20)] public float speed_fader; [DNAFieldAttribute(4, "float", 5, "speed_fader_length", "float", false, 24)] public float speed_fader_length; [DNAFieldAttribute(4, "float", 6, "speed_fader_frame_number", "float", false, 28)] public float speed_fader_frame_number; public SpeedControlVars() { this.frameMap = default; this.globalSpeed = default; this.flags = default; this.speed_control_type = default; this.speed_fader = default; this.speed_fader_length = default; this.speed_fader_frame_number = default; } public SpeedControlVars(float frameMap, float globalSpeed, int flags, int speed_control_type, float speed_fader, float speed_fader_length, float speed_fader_frame_number) { this.frameMap = frameMap; this.globalSpeed = globalSpeed; this.flags = flags; this.speed_control_type = speed_control_type; this.speed_fader = speed_fader; this.speed_fader_length = speed_fader_length; this.speed_fader_frame_number = speed_fader_frame_number; } } }