//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(66, "ActionLayer")] public class ActionLayer { [DNAFieldAttribute(0, "char", "name[64]", 1)] public char[] name = new System.Char[64]; [DNAFieldAttribute(1, "float", "influence", 4)] public float influence; [DNAFieldAttribute(2, "uchar", "layer_flags", 1)] public byte layer_flags; [DNAFieldAttribute(3, "int8_t", "layer_mix_mode", 1)] public sbyte layer_mix_mode; [DNAFieldAttribute(4, "uchar", "_pad0[2]", 1)] public byte[] _pad0 = new System.Byte[2]; [DNAFieldAttribute(5, "ActionStrip", "**strip_array", 24)] public ActionStrip ptr_ptr_strip_array; [DNAFieldAttribute(6, "int", "strip_array_num", 4)] public int strip_array_num; [DNAFieldAttribute(7, "uchar", "_pad1[4]", 1)] public byte[] _pad1 = new System.Byte[4]; public ActionLayer(char[] name, float influence, byte layer_flags, sbyte layer_mix_mode, byte[] _pad0, ActionStrip ptr_ptr_strip_array, int strip_array_num, byte[] _pad1) { this.name = name; this.influence = influence; this.layer_flags = layer_flags; this.layer_mix_mode = layer_mix_mode; this._pad0 = _pad0; this.ptr_ptr_strip_array = ptr_ptr_strip_array; this.strip_array_num = strip_array_num; this._pad1 = _pad1; } } }