//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(825, "CurvePaintSettings")] public struct CurvePaintSettings { [DNAFieldAttribute(0, "char", "curve_type", 1)] public char curve_type; [DNAFieldAttribute(1, "char", "flag", 1)] public char flag; [DNAFieldAttribute(2, "char", "depth_mode", 1)] public char depth_mode; [DNAFieldAttribute(3, "char", "surface_plane", 1)] public char surface_plane; [DNAFieldAttribute(4, "char", "fit_method", 1)] public char fit_method; [DNAFieldAttribute(5, "char", "_pad", 1)] public char _pad; [DNAFieldAttribute(6, "short", "error_threshold", 2)] public short error_threshold; [DNAFieldAttribute(7, "float", "radius_min", 4)] public float radius_min; [DNAFieldAttribute(8, "float", "radius_max", 4)] public float radius_max; [DNAFieldAttribute(9, "float", "radius_taper_start", 4)] public float radius_taper_start; [DNAFieldAttribute(10, "float", "radius_taper_end", 4)] public float radius_taper_end; [DNAFieldAttribute(11, "float", "surface_offset", 4)] public float surface_offset; [DNAFieldAttribute(12, "float", "corner_angle", 4)] public float corner_angle; public CurvePaintSettings(char curve_type, char flag, char depth_mode, char surface_plane, char fit_method, char _pad, short error_threshold, float radius_min, float radius_max, float radius_taper_start, float radius_taper_end, float surface_offset, float corner_angle) { this.curve_type = curve_type; this.flag = flag; this.depth_mode = depth_mode; this.surface_plane = surface_plane; this.fit_method = fit_method; this._pad = _pad; this.error_threshold = error_threshold; this.radius_min = radius_min; this.radius_max = radius_max; this.radius_taper_start = radius_taper_start; this.radius_taper_end = radius_taper_end; this.surface_offset = surface_offset; this.corner_angle = corner_angle; } } }