//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(919, "FlipShaderFxData")] public struct FlipShaderFxData { [DNAFieldAttribute(0, "ShaderFxData", "shaderfx", 104)] public ShaderFxData shaderfx; [DNAFieldAttribute(1, "int", "flag", 4)] public int flag; [DNAFieldAttribute(2, "int", "flipmode", 4)] public int flipmode; [DNAFieldAttribute(3, "ShaderFxData_Runtime", "runtime", 40)] public ShaderFxData_Runtime runtime; public FlipShaderFxData(ShaderFxData shaderfx, int flag, int flipmode, ShaderFxData_Runtime runtime) { this.shaderfx = shaderfx; this.flag = flag; this.flipmode = flipmode; this.runtime = runtime; } } }