//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(294, "OffsetGpencilModifierData")] public class OffsetGpencilModifierData { [DNAFieldAttribute(0, "GpencilModifierData", "modifier", 104)] public GpencilModifierData modifier; [DNAFieldAttribute(1, "Material", "*material", 392)] public Material ptr_material; [DNAFieldAttribute(2, "char", "layername[64]", 1)] public char[] layername = new System.Char[64]; [DNAFieldAttribute(3, "char", "materialname[64]", 1)] public char[] materialname = new System.Char[64]; [DNAFieldAttribute(4, "char", "vgname[64]", 1)] public char[] vgname = new System.Char[64]; [DNAFieldAttribute(5, "int", "pass_index", 4)] public int pass_index; [DNAFieldAttribute(6, "int", "flag", 4)] public int flag; [DNAFieldAttribute(7, "float", "loc[3]", 4)] public float[] loc = new System.Single[3]; [DNAFieldAttribute(8, "float", "rot[3]", 4)] public float[] rot = new System.Single[3]; [DNAFieldAttribute(9, "float", "scale[3]", 4)] public float[] scale = new System.Single[3]; [DNAFieldAttribute(10, "float", "rnd_offset[3]", 4)] public float[] rnd_offset = new System.Single[3]; [DNAFieldAttribute(11, "float", "rnd_rot[3]", 4)] public float[] rnd_rot = new System.Single[3]; [DNAFieldAttribute(12, "float", "rnd_scale[3]", 4)] public float[] rnd_scale = new System.Single[3]; [DNAFieldAttribute(13, "int", "seed", 4)] public int seed; [DNAFieldAttribute(14, "int", "mode", 4)] public int mode; [DNAFieldAttribute(15, "int", "stroke_step", 4)] public int stroke_step; [DNAFieldAttribute(16, "int", "stroke_start_offset", 4)] public int stroke_start_offset; [DNAFieldAttribute(17, "int", "layer_pass", 4)] public int layer_pass; [DNAFieldAttribute(18, "char", "_pad[4]", 1)] public char[] _pad = new System.Char[4]; public OffsetGpencilModifierData( GpencilModifierData modifier, Material ptr_material, char[] layername, char[] materialname, char[] vgname, int pass_index, int flag, float[] loc, float[] rot, float[] scale, float[] rnd_offset, float[] rnd_rot, float[] rnd_scale, int seed, int mode, int stroke_step, int stroke_start_offset, int layer_pass, char[] _pad) { this.modifier = modifier; this.ptr_material = ptr_material; this.layername = layername; this.materialname = materialname; this.vgname = vgname; this.pass_index = pass_index; this.flag = flag; this.loc = loc; this.rot = rot; this.scale = scale; this.rnd_offset = rnd_offset; this.rnd_rot = rnd_rot; this.rnd_scale = rnd_scale; this.seed = seed; this.mode = mode; this.stroke_step = stroke_step; this.stroke_start_offset = stroke_start_offset; this.layer_pass = layer_pass; this._pad = _pad; } } }