//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(283, "OutlineGpencilModifierData")] public class OutlineGpencilModifierData { [DNAFieldAttribute(0, "GpencilModifierData", "modifier", 104)] public GpencilModifierData modifier; [DNAFieldAttribute(1, "Object", "*object", 1160)] public Object ptr_object; [DNAFieldAttribute(2, "Material", "*material", 392)] public Material ptr_material; [DNAFieldAttribute(3, "char", "layername[64]", 1)] public char[] layername = new System.Char[64]; [DNAFieldAttribute(4, "int", "pass_index", 4)] public int pass_index; [DNAFieldAttribute(5, "int", "flag", 4)] public int flag; [DNAFieldAttribute(6, "int", "thickness", 4)] public int thickness; [DNAFieldAttribute(7, "float", "sample_length", 4)] public float sample_length; [DNAFieldAttribute(8, "int", "subdiv", 4)] public int subdiv; [DNAFieldAttribute(9, "int", "layer_pass", 4)] public int layer_pass; [DNAFieldAttribute(10, "Material", "*outline_material", 392)] public Material ptr_outline_material; public OutlineGpencilModifierData(GpencilModifierData modifier, Object ptr_object, Material ptr_material, char[] layername, int pass_index, int flag, int thickness, float sample_length, int subdiv, int layer_pass, Material ptr_outline_material) { this.modifier = modifier; this.ptr_object = ptr_object; this.ptr_material = ptr_material; this.layername = layername; this.pass_index = pass_index; this.flag = flag; this.thickness = thickness; this.sample_length = sample_length; this.subdiv = subdiv; this.layer_pass = layer_pass; this.ptr_outline_material = ptr_outline_material; } } }