//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(241, "Scene")] public class Scene { [DNAFieldAttribute(0, "ID", "id", 208)] public ID id; [DNAFieldAttribute(1, "AnimData", "*adt", 248)] public AnimData ptr_adt; [DNAFieldAttribute(2, "DrawDataList", "drawdata", 16)] public DrawDataList drawdata; [DNAFieldAttribute(3, "Object", "*camera", 1160)] public Object ptr_camera; [DNAFieldAttribute(4, "World", "*world", 400)] public World ptr_world; [DNAFieldAttribute(5, "Scene", "*set", 6744)] public Scene ptr_set; [DNAFieldAttribute(6, "ListBase", "base", 16)] public ListBase @base; [DNAFieldAttribute(7, "Base", "*basact", 48)] public Base ptr_basact; [DNAFieldAttribute(8, "void", "*_pad1", 0)] public object ptr__pad1; [DNAFieldAttribute(9, "View3DCursor", "cursor", 64)] public View3DCursor cursor; [DNAFieldAttribute(10, "int", "lay", 4)] public int lay; [DNAFieldAttribute(11, "int", "layact", 4)] public int layact; [DNAFieldAttribute(12, "char", "_pad2[4]", 1)] public char[] _pad2 = new System.Char[4]; [DNAFieldAttribute(13, "short", "flag", 2)] public short flag; [DNAFieldAttribute(14, "char", "use_nodes", 1)] public char use_nodes; [DNAFieldAttribute(15, "char", "_pad3[1]", 1)] public char[] _pad3 = new System.Char[1]; [DNAFieldAttribute(16, "bNodeTree", "*nodetree", 544)] public bNodeTree ptr_nodetree; [DNAFieldAttribute(17, "Editing", "*ed", 3256)] public Editing ptr_ed; [DNAFieldAttribute(18, "ToolSettings", "*toolsettings", 1072)] public ToolSettings ptr_toolsettings; [DNAFieldAttribute(19, "void", "*_pad4", 0)] public object ptr__pad4; [DNAFieldAttribute(20, "DisplaySafeAreas", "safe_areas", 32)] public DisplaySafeAreas safe_areas; [DNAFieldAttribute(21, "RenderData", "r", 4376)] public RenderData r; [DNAFieldAttribute(22, "AudioData", "audio", 32)] public AudioData audio; [DNAFieldAttribute(23, "ListBase", "markers", 16)] public ListBase markers; [DNAFieldAttribute(24, "ListBase", "transform_spaces", 16)] public ListBase transform_spaces; [DNAFieldAttribute(25, "TransformOrientationSlot", "orientation_slots[4]", 16)] public TransformOrientationSlot[] orientation_slots = new TransformOrientationSlot[4]; [DNAFieldAttribute(26, "void", "*sound_scene", 0)] public object ptr_sound_scene; [DNAFieldAttribute(27, "void", "*playback_handle", 0)] public object ptr_playback_handle; [DNAFieldAttribute(28, "void", "*sound_scrub_handle", 0)] public object ptr_sound_scrub_handle; [DNAFieldAttribute(29, "void", "*speaker_handles", 0)] public object ptr_speaker_handles; [DNAFieldAttribute(30, "void", "*fps_info", 0)] public object ptr_fps_info; [DNAFieldAttribute(31, "GHash", "*depsgraph_hash", 0)] public GHash ptr_depsgraph_hash; [DNAFieldAttribute(32, "char", "_pad7[4]", 1)] public char[] _pad7 = new System.Char[4]; [DNAFieldAttribute(33, "int", "active_keyingset", 4)] public int active_keyingset; [DNAFieldAttribute(34, "ListBase", "keyingsets", 16)] public ListBase keyingsets; [DNAFieldAttribute(35, "UnitSettings", "unit", 16)] public UnitSettings unit; [DNAFieldAttribute(36, "bGPdata", "*gpd", 616)] public bGPdata ptr_gpd; [DNAFieldAttribute(37, "MovieClip", "*clip", 2568)] public MovieClip ptr_clip; [DNAFieldAttribute(38, "PhysicsSettings", "physics_settings", 24)] public PhysicsSettings physics_settings; [DNAFieldAttribute(39, "void", "*_pad8", 0)] public object ptr__pad8; [DNAFieldAttribute(40, "CustomData_MeshMasks", "customdata_mask", 40)] public CustomData_MeshMasks customdata_mask; [DNAFieldAttribute(41, "CustomData_MeshMasks", "customdata_mask_modal", 40)] public CustomData_MeshMasks customdata_mask_modal; [DNAFieldAttribute(42, "ColorManagedViewSettings", "view_settings", 168)] public ColorManagedViewSettings view_settings; [DNAFieldAttribute(43, "ColorManagedDisplaySettings", "display_settings", 64)] public ColorManagedDisplaySettings display_settings; [DNAFieldAttribute(44, "ColorManagedColorspaceSettings", "sequencer_colorspace_settings", 64)] public ColorManagedColorspaceSettings sequencer_colorspace_settings; [DNAFieldAttribute(45, "RigidBodyWorld", "*rigidbody_world", 88)] public RigidBodyWorld ptr_rigidbody_world; [DNAFieldAttribute(46, "PreviewImage", "*preview", 48)] public PreviewImage ptr_preview; [DNAFieldAttribute(47, "ListBase", "view_layers", 16)] public ListBase view_layers; [DNAFieldAttribute(48, "Collection", "*master_collection", 376)] public Collection ptr_master_collection; [DNAFieldAttribute(49, "IDProperty", "*layer_properties", 136)] public IDProperty ptr_layer_properties; [DNAFieldAttribute(50, "int", "simulation_frame_start", 4)] public int simulation_frame_start; [DNAFieldAttribute(51, "int", "simulation_frame_end", 4)] public int simulation_frame_end; [DNAFieldAttribute(52, "SceneDisplay", "display", 984)] public SceneDisplay display; [DNAFieldAttribute(53, "SceneEEVEE", "eevee", 224)] public SceneEEVEE eevee; [DNAFieldAttribute(54, "SceneGpencil", "grease_pencil_settings", 8)] public SceneGpencil grease_pencil_settings; [DNAFieldAttribute(55, "SceneHydra", "hydra", 8)] public SceneHydra hydra; [DNAFieldAttribute(56, "SceneRuntimeHandle", "*runtime", 0)] public SceneRuntimeHandle ptr_runtime; [DNAFieldAttribute(57, "void", "*_pad9", 0)] public object ptr__pad9; public Scene( ID id, AnimData ptr_adt, DrawDataList drawdata, Object ptr_camera, World ptr_world, Scene ptr_set, ListBase @base, Base ptr_basact, object ptr__pad1, View3DCursor cursor, int lay, int layact, char[] _pad2, short flag, char use_nodes, char[] _pad3, bNodeTree ptr_nodetree, Editing ptr_ed, ToolSettings ptr_toolsettings, object ptr__pad4, DisplaySafeAreas safe_areas, RenderData r, AudioData audio, ListBase markers, ListBase transform_spaces, TransformOrientationSlot[] orientation_slots, object ptr_sound_scene, object ptr_playback_handle, object ptr_sound_scrub_handle, object ptr_speaker_handles, object ptr_fps_info, GHash ptr_depsgraph_hash, char[] _pad7, int active_keyingset, ListBase keyingsets, UnitSettings unit, bGPdata ptr_gpd, MovieClip ptr_clip, PhysicsSettings physics_settings, object ptr__pad8, CustomData_MeshMasks customdata_mask, CustomData_MeshMasks customdata_mask_modal, ColorManagedViewSettings view_settings, ColorManagedDisplaySettings display_settings, ColorManagedColorspaceSettings sequencer_colorspace_settings, RigidBodyWorld ptr_rigidbody_world, PreviewImage ptr_preview, ListBase view_layers, Collection ptr_master_collection, IDProperty ptr_layer_properties, int simulation_frame_start, int simulation_frame_end, SceneDisplay display, SceneEEVEE eevee, SceneGpencil grease_pencil_settings, SceneHydra hydra, SceneRuntimeHandle ptr_runtime, object ptr__pad9) { this.id = id; this.ptr_adt = ptr_adt; this.drawdata = drawdata; this.ptr_camera = ptr_camera; this.ptr_world = ptr_world; this.ptr_set = ptr_set; this.@base = @base; this.ptr_basact = ptr_basact; this.ptr__pad1 = ptr__pad1; this.cursor = cursor; this.lay = lay; this.layact = layact; this._pad2 = _pad2; this.flag = flag; this.use_nodes = use_nodes; this._pad3 = _pad3; this.ptr_nodetree = ptr_nodetree; this.ptr_ed = ptr_ed; this.ptr_toolsettings = ptr_toolsettings; this.ptr__pad4 = ptr__pad4; this.safe_areas = safe_areas; this.r = r; this.audio = audio; this.markers = markers; this.transform_spaces = transform_spaces; this.orientation_slots = orientation_slots; this.ptr_sound_scene = ptr_sound_scene; this.ptr_playback_handle = ptr_playback_handle; this.ptr_sound_scrub_handle = ptr_sound_scrub_handle; this.ptr_speaker_handles = ptr_speaker_handles; this.ptr_fps_info = ptr_fps_info; this.ptr_depsgraph_hash = ptr_depsgraph_hash; this._pad7 = _pad7; this.active_keyingset = active_keyingset; this.keyingsets = keyingsets; this.unit = unit; this.ptr_gpd = ptr_gpd; this.ptr_clip = ptr_clip; this.physics_settings = physics_settings; this.ptr__pad8 = ptr__pad8; this.customdata_mask = customdata_mask; this.customdata_mask_modal = customdata_mask_modal; this.view_settings = view_settings; this.display_settings = display_settings; this.sequencer_colorspace_settings = sequencer_colorspace_settings; this.ptr_rigidbody_world = ptr_rigidbody_world; this.ptr_preview = ptr_preview; this.view_layers = view_layers; this.ptr_master_collection = ptr_master_collection; this.ptr_layer_properties = ptr_layer_properties; this.simulation_frame_start = simulation_frame_start; this.simulation_frame_end = simulation_frame_end; this.display = display; this.eevee = eevee; this.grease_pencil_settings = grease_pencil_settings; this.hydra = hydra; this.ptr_runtime = ptr_runtime; this.ptr__pad9 = ptr__pad9; } } }