//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(812, "Sculpt")] public class Sculpt { [DNAFieldAttribute(0, "Paint", "paint", 120)] public Paint paint; [DNAFieldAttribute(1, "int", "flags", 4)] public int flags; [DNAFieldAttribute(2, "int", "transform_mode", 4)] public int transform_mode; [DNAFieldAttribute(3, "int", "automasking_flags", 4)] public int automasking_flags; [DNAFieldAttribute(4, "int", "radial_symm[3]", 4)] public int[] radial_symm = new System.Int32[3]; [DNAFieldAttribute(5, "float", "detail_size", 4)] public float detail_size; [DNAFieldAttribute(6, "int", "symmetrize_direction", 4)] public int symmetrize_direction; [DNAFieldAttribute(7, "float", "gravity_factor", 4)] public float gravity_factor; [DNAFieldAttribute(8, "float", "constant_detail", 4)] public float constant_detail; [DNAFieldAttribute(9, "float", "detail_percent", 4)] public float detail_percent; [DNAFieldAttribute(10, "int", "automasking_boundary_edges_propagation_steps", 4)] public int automasking_boundary_edges_propagation_steps; [DNAFieldAttribute(11, "int", "automasking_cavity_blur_steps", 4)] public int automasking_cavity_blur_steps; [DNAFieldAttribute(12, "float", "automasking_cavity_factor", 4)] public float automasking_cavity_factor; [DNAFieldAttribute(13, "float", "automasking_start_normal_limit", 4)] public float automasking_start_normal_limit; [DNAFieldAttribute(14, "float", "automasking_start_normal_falloff", 4)] public float automasking_start_normal_falloff; [DNAFieldAttribute(15, "float", "automasking_view_normal_limit", 4)] public float automasking_view_normal_limit; [DNAFieldAttribute(16, "float", "automasking_view_normal_falloff", 4)] public float automasking_view_normal_falloff; [DNAFieldAttribute(17, "CurveMapping", "*automasking_cavity_curve", 424)] public CurveMapping ptr_automasking_cavity_curve; [DNAFieldAttribute(18, "CurveMapping", "*automasking_cavity_curve_op", 424)] public CurveMapping ptr_automasking_cavity_curve_op; [DNAFieldAttribute(19, "Object", "*gravity_object", 1160)] public Object ptr_gravity_object; public Sculpt( Paint paint, int flags, int transform_mode, int automasking_flags, int[] radial_symm, float detail_size, int symmetrize_direction, float gravity_factor, float constant_detail, float detail_percent, int automasking_boundary_edges_propagation_steps, int automasking_cavity_blur_steps, float automasking_cavity_factor, float automasking_start_normal_limit, float automasking_start_normal_falloff, float automasking_view_normal_limit, float automasking_view_normal_falloff, CurveMapping ptr_automasking_cavity_curve, CurveMapping ptr_automasking_cavity_curve_op, Object ptr_gravity_object) { this.paint = paint; this.flags = flags; this.transform_mode = transform_mode; this.automasking_flags = automasking_flags; this.radial_symm = radial_symm; this.detail_size = detail_size; this.symmetrize_direction = symmetrize_direction; this.gravity_factor = gravity_factor; this.constant_detail = constant_detail; this.detail_percent = detail_percent; this.automasking_boundary_edges_propagation_steps = automasking_boundary_edges_propagation_steps; this.automasking_cavity_blur_steps = automasking_cavity_blur_steps; this.automasking_cavity_factor = automasking_cavity_factor; this.automasking_start_normal_limit = automasking_start_normal_limit; this.automasking_start_normal_falloff = automasking_start_normal_falloff; this.automasking_view_normal_limit = automasking_view_normal_limit; this.automasking_view_normal_falloff = automasking_view_normal_falloff; this.ptr_automasking_cavity_curve = ptr_automasking_cavity_curve; this.ptr_automasking_cavity_curve_op = ptr_automasking_cavity_curve_op; this.ptr_gravity_object = ptr_gravity_object; } } }