//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(197, "bRotLimitConstraint")] public struct bRotLimitConstraint { [DNAFieldAttribute(0, "float", "xmin", 4)] public float xmin; [DNAFieldAttribute(1, "float", "xmax", 4)] public float xmax; [DNAFieldAttribute(2, "float", "ymin", 4)] public float ymin; [DNAFieldAttribute(3, "float", "ymax", 4)] public float ymax; [DNAFieldAttribute(4, "float", "zmin", 4)] public float zmin; [DNAFieldAttribute(5, "float", "zmax", 4)] public float zmax; [DNAFieldAttribute(6, "short", "flag", 2)] public short flag; [DNAFieldAttribute(7, "short", "flag2", 2)] public short flag2; [DNAFieldAttribute(8, "char", "euler_order", 1)] public char euler_order; [DNAFieldAttribute(9, "char", "_pad[3]", 1)] public char[] _pad = new System.Char[3]; public bRotLimitConstraint(float xmin, float xmax, float ymin, float ymax, float zmin, float zmax, short flag, short flag2, char euler_order, char[] _pad) { this.xmin = xmin; this.xmax = xmax; this.ymin = ymin; this.ymax = ymax; this.zmin = zmin; this.zmax = zmax; this.flag = flag; this.flag2 = flag2; this.euler_order = euler_order; this._pad = _pad; } } }