//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(150, "CameraDOFSettings", 96)] public class CameraDOFSettings { [DNAFieldAttribute(8, "Object", 0, "*focus_object", "Object", true, 0)] public Object focus_object; [DNAArrayAttribute(64, "char", 1, "focus_subtarget[64]", "System.Char[]", 64, false, 8)] public char[] focus_subtarget = new System.Char[64]; [DNAFieldAttribute(4, "float", 2, "focus_distance", "float", false, 72)] public float focus_distance; [DNAFieldAttribute(4, "float", 3, "aperture_fstop", "float", false, 76)] public float aperture_fstop; [DNAFieldAttribute(4, "float", 4, "aperture_rotation", "float", false, 80)] public float aperture_rotation; [DNAFieldAttribute(4, "float", 5, "aperture_ratio", "float", false, 84)] public float aperture_ratio; [DNAFieldAttribute(4, "int", 6, "aperture_blades", "int", false, 88)] public int aperture_blades; [DNAFieldAttribute(2, "short", 7, "flag", "short", false, 92)] public short flag; [DNAArrayAttribute(2, "char", 8, "_pad[2]", "System.Char[]", 2, false, 94)] public char[] _pad = new System.Char[2]; public CameraDOFSettings() { this.focus_object = default; this.focus_subtarget = default; this.focus_distance = default; this.aperture_fstop = default; this.aperture_rotation = default; this.aperture_ratio = default; this.aperture_blades = default; this.flag = default; this._pad = default; } public CameraDOFSettings(Object focus_object, char[] focus_subtarget, float focus_distance, float aperture_fstop, float aperture_rotation, float aperture_ratio, int aperture_blades, short flag, char[] _pad) { this.focus_object = focus_object; this.focus_subtarget = focus_subtarget; this.focus_distance = focus_distance; this.aperture_fstop = aperture_fstop; this.aperture_rotation = aperture_rotation; this.aperture_ratio = aperture_ratio; this.aperture_blades = aperture_blades; this.flag = flag; this._pad = _pad; } } }