//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(94, "FPoint", 16)] public class FPoint { [DNAArrayAttribute(8, "float", 0, "vec[2]", "System.Single[]", 2, false, 0)] public float[] vec = new System.Single[2]; [DNAFieldAttribute(4, "int", 1, "flag", "int", false, 8)] public int flag; [DNAArrayAttribute(4, "char", 2, "_pad[4]", "System.Char[]", 4, false, 12)] public char[] _pad = new System.Char[4]; public FPoint() { this.vec = default; this.flag = default; this._pad = default; } public FPoint(float[] vec, int flag, char[] _pad) { this.vec = vec; this.flag = flag; this._pad = _pad; } } }