//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(25, "IDProperty", 136)] public class IDProperty { [DNAFieldAttribute(8, "IDProperty", 0, "*next", "IDProperty", true, 0)] public IDProperty next; [DNAFieldAttribute(8, "IDProperty", 1, "*prev", "IDProperty", true, 8)] public IDProperty prev; [DNAFieldAttribute(1, "char", 2, "type", "char", false, 16)] public char type; [DNAFieldAttribute(1, "char", 3, "subtype", "char", false, 17)] public char subtype; [DNAFieldAttribute(2, "short", 4, "flag", "short", false, 18)] public short flag; [DNAArrayAttribute(64, "char", 5, "name[64]", "System.Char[]", 64, false, 20)] public char[] name = new System.Char[64]; [DNAArrayAttribute(4, "char", 6, "_pad0[4]", "System.Char[]", 4, false, 84)] public char[] _pad0 = new System.Char[4]; [DNAFieldAttribute(32, "IDPropertyData", 7, "data", "IDPropertyData", false, 88)] public IDPropertyData data; [DNAFieldAttribute(4, "int", 8, "len", "int", false, 120)] public int len; [DNAFieldAttribute(4, "int", 9, "totallen", "int", false, 124)] public int totallen; [DNAFieldAttribute(8, "IDPropertyUIData", 10, "*ui_data", "IDPropertyUIData", true, 128)] public IDPropertyUIData ui_data; public IDProperty() { this.next = default; this.prev = default; this.type = default; this.subtype = default; this.flag = default; this.name = default; this._pad0 = default; this.data = default; this.len = default; this.totallen = default; this.ui_data = default; } public IDProperty(IDProperty next, IDProperty prev, char type, char subtype, short flag, char[] name, char[] _pad0, IDPropertyData data, int len, int totallen, IDPropertyUIData ui_data) { this.next = next; this.prev = prev; this.type = type; this.subtype = subtype; this.flag = flag; this.name = name; this._pad0 = _pad0; this.data = data; this.len = len; this.totallen = totallen; this.ui_data = ui_data; } } }