//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(424, "MFace", 20)] public class MFace { [DNAFieldAttribute(4, "int", 0, "v1", "int", false, 0)] public int v1; [DNAFieldAttribute(4, "int", 1, "v2", "int", false, 4)] public int v2; [DNAFieldAttribute(4, "int", 2, "v3", "int", false, 8)] public int v3; [DNAFieldAttribute(4, "int", 3, "v4", "int", false, 12)] public int v4; [DNAFieldAttribute(2, "short", 4, "mat_nr", "short", false, 16)] public short mat_nr; [DNAFieldAttribute(1, "char", 5, "edcode", "char", false, 18)] public char edcode; [DNAFieldAttribute(1, "char", 6, "flag", "char", false, 19)] public char flag; public MFace() { this.v1 = default; this.v2 = default; this.v3 = default; this.v4 = default; this.mat_nr = default; this.edcode = default; this.flag = default; } public MFace(int v1, int v2, int v3, int v4, short mat_nr, char edcode, char flag) { this.v1 = v1; this.v2 = v2; this.v3 = v3; this.v4 = v4; this.mat_nr = mat_nr; this.edcode = edcode; this.flag = flag; } } }