//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(804, "Paint_Runtime", 8)] public class Paint_Runtime { [DNAFieldAttribute(4, "int", 0, "initialized", "int", false, 0)] public int initialized; [DNAFieldAttribute(2, "short", 1, "ob_mode", "short", false, 4)] public short ob_mode; [DNAArrayAttribute(2, "char", 2, "_pad[2]", "System.Char[]", 2, false, 6)] public char[] _pad = new System.Char[2]; public Paint_Runtime() { this.initialized = default; this.ob_mode = default; this._pad = default; } public Paint_Runtime(int initialized, short ob_mode, char[] _pad) { this.initialized = initialized; this.ob_mode = ob_mode; this._pad = _pad; } } }