//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(494, "WeightVGMixModifierData", 496)] public class WeightVGMixModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAArrayAttribute(64, "char", 1, "defgrp_name_a[64]", "System.Char[]", 64, false, 120)] public char[] defgrp_name_a = new System.Char[64]; [DNAArrayAttribute(64, "char", 2, "defgrp_name_b[64]", "System.Char[]", 64, false, 184)] public char[] defgrp_name_b = new System.Char[64]; [DNAFieldAttribute(4, "float", 3, "default_weight_a", "float", false, 248)] public float default_weight_a; [DNAFieldAttribute(4, "float", 4, "default_weight_b", "float", false, 252)] public float default_weight_b; [DNAFieldAttribute(1, "char", 5, "mix_mode", "char", false, 256)] public char mix_mode; [DNAFieldAttribute(1, "char", 6, "mix_set", "char", false, 257)] public char mix_set; [DNAArrayAttribute(6, "char", 7, "_pad0[6]", "System.Char[]", 6, false, 258)] public char[] _pad0 = new System.Char[6]; [DNAFieldAttribute(4, "float", 8, "mask_constant", "float", false, 264)] public float mask_constant; [DNAArrayAttribute(64, "char", 9, "mask_defgrp_name[64]", "System.Char[]", 64, false, 268)] public char[] mask_defgrp_name = new System.Char[64]; [DNAFieldAttribute(4, "int", 10, "mask_tex_use_channel", "int", false, 332)] public int mask_tex_use_channel; [DNAFieldAttribute(8, "Tex", 11, "*mask_texture", "Tex", true, 336)] public Tex mask_texture; [DNAFieldAttribute(8, "Object", 12, "*mask_tex_map_obj", "Object", true, 344)] public Object mask_tex_map_obj; [DNAArrayAttribute(64, "char", 13, "mask_tex_map_bone[64]", "System.Char[]", 64, false, 352)] public char[] mask_tex_map_bone = new System.Char[64]; [DNAFieldAttribute(4, "int", 14, "mask_tex_mapping", "int", false, 416)] public int mask_tex_mapping; [DNAArrayAttribute(68, "char", 15, "mask_tex_uvlayer_name[68]", "System.Char[]", 68, false, 420)] public char[] mask_tex_uvlayer_name = new System.Char[68]; [DNAArrayAttribute(4, "char", 16, "_pad1[4]", "System.Char[]", 4, false, 488)] public char[] _pad1 = new System.Char[4]; [DNAFieldAttribute(1, "char", 17, "flag", "char", false, 492)] public char flag; [DNAArrayAttribute(3, "char", 18, "_pad2[3]", "System.Char[]", 3, false, 493)] public char[] _pad2 = new System.Char[3]; public WeightVGMixModifierData() { this.modifier = default; this.defgrp_name_a = default; this.defgrp_name_b = default; this.default_weight_a = default; this.default_weight_b = default; this.mix_mode = default; this.mix_set = default; this._pad0 = default; this.mask_constant = default; this.mask_defgrp_name = default; this.mask_tex_use_channel = default; this.mask_texture = default; this.mask_tex_map_obj = default; this.mask_tex_map_bone = default; this.mask_tex_mapping = default; this.mask_tex_uvlayer_name = default; this._pad1 = default; this.flag = default; this._pad2 = default; } public WeightVGMixModifierData( ModifierData modifier, char[] defgrp_name_a, char[] defgrp_name_b, float default_weight_a, float default_weight_b, char mix_mode, char mix_set, char[] _pad0, float mask_constant, char[] mask_defgrp_name, int mask_tex_use_channel, Tex mask_texture, Object mask_tex_map_obj, char[] mask_tex_map_bone, int mask_tex_mapping, char[] mask_tex_uvlayer_name, char[] _pad1, char flag, char[] _pad2) { this.modifier = modifier; this.defgrp_name_a = defgrp_name_a; this.defgrp_name_b = defgrp_name_b; this.default_weight_a = default_weight_a; this.default_weight_b = default_weight_b; this.mix_mode = mix_mode; this.mix_set = mix_set; this._pad0 = _pad0; this.mask_constant = mask_constant; this.mask_defgrp_name = mask_defgrp_name; this.mask_tex_use_channel = mask_tex_use_channel; this.mask_texture = mask_texture; this.mask_tex_map_obj = mask_tex_map_obj; this.mask_tex_map_bone = mask_tex_map_bone; this.mask_tex_mapping = mask_tex_mapping; this.mask_tex_uvlayer_name = mask_tex_uvlayer_name; this._pad1 = _pad1; this.flag = flag; this._pad2 = _pad2; } } }