//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(1074, "XrActionMapItem", 288)] public class XrActionMapItem { [DNAFieldAttribute(8, "XrActionMapItem", 0, "*next", "XrActionMapItem", true, 0)] public XrActionMapItem next; [DNAFieldAttribute(8, "XrActionMapItem", 1, "*prev", "XrActionMapItem", true, 8)] public XrActionMapItem prev; [DNAArrayAttribute(64, "char", 2, "name[64]", "System.Char[]", 64, false, 16)] public char[] name = new System.Char[64]; [DNAFieldAttribute(1, "char", 3, "type", "char", false, 80)] public char type; [DNAArrayAttribute(7, "char", 4, "_pad[7]", "System.Char[]", 7, false, 81)] public char[] _pad = new System.Char[7]; [DNAFieldAttribute(16, "ListBase", 5, "user_paths", "ListBase", false, 88)] public ListBase user_paths; [DNAArrayAttribute(64, "char", 6, "op[64]", "System.Char[]", 64, false, 104)] public char[] op = new System.Char[64]; [DNAFieldAttribute(8, "IDProperty", 7, "*op_properties", "IDProperty", true, 168)] public IDProperty op_properties; [DNAFieldAttribute(8, "PointerRNA", 8, "*op_properties_ptr", "PointerRNA", true, 176)] public PointerRNA op_properties_ptr; [DNAFieldAttribute(2, "short", 9, "op_flag", "short", false, 184)] public short op_flag; [DNAFieldAttribute(2, "short", 10, "action_flag", "short", false, 186)] public short action_flag; [DNAFieldAttribute(2, "short", 11, "haptic_flag", "short", false, 188)] public short haptic_flag; [DNAFieldAttribute(2, "short", 12, "pose_flag", "short", false, 190)] public short pose_flag; [DNAArrayAttribute(64, "char", 13, "haptic_name[64]", "System.Char[]", 64, false, 192)] public char[] haptic_name = new System.Char[64]; [DNAFieldAttribute(4, "float", 14, "haptic_duration", "float", false, 256)] public float haptic_duration; [DNAFieldAttribute(4, "float", 15, "haptic_frequency", "float", false, 260)] public float haptic_frequency; [DNAFieldAttribute(4, "float", 16, "haptic_amplitude", "float", false, 264)] public float haptic_amplitude; [DNAFieldAttribute(2, "short", 17, "selbinding", "short", false, 268)] public short selbinding; [DNAArrayAttribute(2, "char", 18, "_pad3[2]", "System.Char[]", 2, false, 270)] public char[] _pad3 = new System.Char[2]; [DNAFieldAttribute(16, "ListBase", 19, "bindings", "ListBase", false, 272)] public ListBase bindings; public XrActionMapItem() { this.next = default; this.prev = default; this.name = default; this.type = default; this._pad = default; this.user_paths = default; this.op = default; this.op_properties = default; this.op_properties_ptr = default; this.op_flag = default; this.action_flag = default; this.haptic_flag = default; this.pose_flag = default; this.haptic_name = default; this.haptic_duration = default; this.haptic_frequency = default; this.haptic_amplitude = default; this.selbinding = default; this._pad3 = default; this.bindings = default; } public XrActionMapItem( XrActionMapItem next, XrActionMapItem prev, char[] name, char type, char[] _pad, ListBase user_paths, char[] op, IDProperty op_properties, PointerRNA op_properties_ptr, short op_flag, short action_flag, short haptic_flag, short pose_flag, char[] haptic_name, float haptic_duration, float haptic_frequency, float haptic_amplitude, short selbinding, char[] _pad3, ListBase bindings) { this.next = next; this.prev = prev; this.name = name; this.type = type; this._pad = _pad; this.user_paths = user_paths; this.op = op; this.op_properties = op_properties; this.op_properties_ptr = op_properties_ptr; this.op_flag = op_flag; this.action_flag = action_flag; this.haptic_flag = haptic_flag; this.pose_flag = pose_flag; this.haptic_name = haptic_name; this.haptic_duration = haptic_duration; this.haptic_frequency = haptic_frequency; this.haptic_amplitude = haptic_amplitude; this.selbinding = selbinding; this._pad3 = _pad3; this.bindings = bindings; } } }