//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(764, "bDeformGroup", 88)] public class bDeformGroup { [DNAFieldAttribute(8, "bDeformGroup", 0, "*next", "bDeformGroup", true, 0)] public bDeformGroup next; [DNAFieldAttribute(8, "bDeformGroup", 1, "*prev", "bDeformGroup", true, 8)] public bDeformGroup prev; [DNAArrayAttribute(64, "char", 2, "name[64]", "System.Char[]", 64, false, 16)] public char[] name = new System.Char[64]; [DNAFieldAttribute(1, "char", 3, "flag", "char", false, 80)] public char flag; [DNAArrayAttribute(7, "char", 4, "_pad0[7]", "System.Char[]", 7, false, 81)] public char[] _pad0 = new System.Char[7]; public bDeformGroup() { this.next = default; this.prev = default; this.name = default; this.flag = default; this._pad0 = default; } public bDeformGroup(bDeformGroup next, bDeformGroup prev, char[] name, char flag, char[] _pad0) { this.next = next; this.prev = prev; this.name = name; this.flag = flag; this._pad0 = _pad0; } } }