//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(199, "bDistLimitConstraint", 88)] public class bDistLimitConstraint { [DNAFieldAttribute(8, "Object", 0, "*tar", "Object", true, 0)] public Object tar; [DNAArrayAttribute(64, "char", 1, "subtarget[64]", "System.Char[]", 64, false, 8)] public char[] subtarget = new System.Char[64]; [DNAFieldAttribute(4, "float", 2, "dist", "float", false, 72)] public float dist; [DNAFieldAttribute(4, "float", 3, "soft", "float", false, 76)] public float soft; [DNAFieldAttribute(2, "short", 4, "flag", "short", false, 80)] public short flag; [DNAFieldAttribute(2, "short", 5, "mode", "short", false, 82)] public short mode; [DNAArrayAttribute(4, "char", 6, "_pad[4]", "System.Char[]", 4, false, 84)] public char[] _pad = new System.Char[4]; public bDistLimitConstraint() { this.tar = default; this.subtarget = default; this.dist = default; this.soft = default; this.flag = default; this.mode = default; this._pad = default; } public bDistLimitConstraint(Object tar, char[] subtarget, float dist, float soft, short flag, short mode, char[] _pad) { this.tar = tar; this.subtarget = subtarget; this.dist = dist; this.soft = soft; this.flag = flag; this.mode = mode; this._pad = _pad; } } }