//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(468, "CollisionModifierData")] public class CollisionModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120)] public ModifierData modifier; [DNAFieldAttribute(8, "int", "mvert_num", "int", 4)] public int mvert_num; [DNAFieldAttribute(9, "int", "tri_num", "int", 4)] public int tri_num; [DNAFieldAttribute(10, "float", "time_x", "float", 4)] public float time_x; [DNAFieldAttribute(11, "float", "time_xnew", "float", 4)] public float time_xnew; [DNAFieldAttribute(12, "char", "is_static", "char", 1)] public char is_static; [DNAFieldAttribute(13, "char", "_pad[7]", "System.Char[]", 1)] public char[] _pad = new System.Char[7]; [DNAFieldAttribute(14, "BVHTree", "*bvhtree", "BVHTree", 0)] public BVHTree ptr_bvhtree; public CollisionModifierData() { this.modifier = default; this.mvert_num = default; this.tri_num = default; this.time_x = default; this.time_xnew = default; this.is_static = default; this._pad = default; this.ptr_bvhtree = default; } public CollisionModifierData(ModifierData modifier, int mvert_num, int tri_num, float time_x, float time_xnew, char is_static, char[] _pad, BVHTree ptr_bvhtree) { this.modifier = modifier; this.mvert_num = mvert_num; this.tri_num = tri_num; this.time_x = time_x; this.time_xnew = time_xnew; this.is_static = is_static; this._pad = _pad; this.ptr_bvhtree = ptr_bvhtree; } } }