//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(903, "ColorMixVars")] public struct ColorMixVars { [DNAFieldAttribute(0, "int", "blend_effect", "int", 4)] public int blend_effect; [DNAFieldAttribute(1, "float", "factor", "float", 4)] public float factor; public ColorMixVars() { this.blend_effect = default; this.factor = default; } public ColorMixVars(int blend_effect, float factor) { this.blend_effect = blend_effect; this.factor = factor; } } }