//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(20, "IDPropertyUIDataFloat")] public class IDPropertyUIDataFloat { [DNAFieldAttribute(0, "IDPropertyUIData", "base", "IDPropertyUIData", 16)] public IDPropertyUIData @base; [DNAFieldAttribute(1, "double", "*default_array", "double", 8)] public double ptr_default_array; [DNAFieldAttribute(2, "int", "default_array_len", "int", 4)] public int default_array_len; [DNAFieldAttribute(3, "char", "_pad[4]", "System.Char[]", 1)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(4, "float", "step", "float", 4)] public float step; [DNAFieldAttribute(5, "int", "precision", "int", 4)] public int precision; [DNAFieldAttribute(6, "double", "min", "double", 8)] public double min; [DNAFieldAttribute(7, "double", "max", "double", 8)] public double max; [DNAFieldAttribute(8, "double", "soft_min", "double", 8)] public double soft_min; [DNAFieldAttribute(9, "double", "soft_max", "double", 8)] public double soft_max; [DNAFieldAttribute(10, "double", "default_value", "double", 8)] public double default_value; public IDPropertyUIDataFloat() { this.@base = default; this.ptr_default_array = default; this.default_array_len = default; this._pad = default; this.step = default; this.precision = default; this.min = default; this.max = default; this.soft_min = default; this.soft_max = default; this.default_value = default; } public IDPropertyUIDataFloat(IDPropertyUIData @base, double ptr_default_array, int default_array_len, char[] _pad, float step, int precision, double min, double max, double soft_min, double soft_max, double default_value) { this.@base = @base; this.ptr_default_array = ptr_default_array; this.default_array_len = default_array_len; this._pad = _pad; this.step = step; this.precision = precision; this.min = min; this.max = max; this.soft_min = soft_min; this.soft_max = soft_max; this.default_value = default_value; } } }