//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(394, "LineStyleGeometryModifier_PerlinNoise2D")] public struct LineStyleGeometryModifier_PerlinNoise2D { [DNAFieldAttribute(0, "LineStyleModifier", "modifier", "LineStyleModifier", 96)] public LineStyleModifier modifier; [DNAFieldAttribute(1, "float", "frequency", "float", 4)] public float frequency; [DNAFieldAttribute(2, "float", "amplitude", "float", 4)] public float amplitude; [DNAFieldAttribute(3, "float", "angle", "float", 4)] public float angle; [DNAFieldAttribute(4, "int", "octaves", "int", 4)] public int octaves; [DNAFieldAttribute(5, "int", "seed", "int", 4)] public int seed; [DNAFieldAttribute(6, "char", "_pad1[4]", "System.Char[]", 1)] public char[] _pad1 = new System.Char[4]; public LineStyleGeometryModifier_PerlinNoise2D() { this.modifier = default; this.frequency = default; this.amplitude = default; this.angle = default; this.octaves = default; this.seed = default; this._pad1 = default; } public LineStyleGeometryModifier_PerlinNoise2D(LineStyleModifier modifier, float frequency, float amplitude, float angle, int octaves, int seed, char[] _pad1) { this.modifier = modifier; this.frequency = frequency; this.amplitude = amplitude; this.angle = angle; this.octaves = octaves; this.seed = seed; this._pad1 = _pad1; } } }