//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(424, "MFace")] public struct MFace { [DNAFieldAttribute(0, "int", "v1", "int", 4)] public int v1; [DNAFieldAttribute(1, "int", "v2", "int", 4)] public int v2; [DNAFieldAttribute(2, "int", "v3", "int", 4)] public int v3; [DNAFieldAttribute(3, "int", "v4", "int", 4)] public int v4; [DNAFieldAttribute(4, "short", "mat_nr", "short", 2)] public short mat_nr; [DNAFieldAttribute(5, "char", "edcode", "char", 1)] public char edcode; [DNAFieldAttribute(6, "char", "flag", "char", 1)] public char flag; public MFace() { this.v1 = default; this.v2 = default; this.v3 = default; this.v4 = default; this.mat_nr = default; this.edcode = default; this.flag = default; } public MFace(int v1, int v2, int v3, int v4, short mat_nr, char edcode, char flag) { this.v1 = v1; this.v2 = v2; this.v3 = v3; this.v4 = v4; this.mat_nr = mat_nr; this.edcode = edcode; this.flag = flag; } } }