//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(663, "NodeShaderNormalMap")] public struct NodeShaderNormalMap { [DNAFieldAttribute(0, "int", "space", "int", 4)] public int space; [DNAFieldAttribute(1, "char", "uv_map[64]", "System.Char[]", 1)] public char[] uv_map = new System.Char[64]; public NodeShaderNormalMap() { this.space = default; this.uv_map = default; } public NodeShaderNormalMap(int space, char[] uv_map) { this.space = space; this.uv_map = uv_map; } } }