//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(648, "NodeTexMagic")] public struct NodeTexMagic { [DNAFieldAttribute(0, "NodeTexBase", "base", "NodeTexBase", 960)] public NodeTexBase @base; [DNAFieldAttribute(1, "int", "depth", "int", 4)] public int depth; [DNAFieldAttribute(2, "char", "_pad[4]", "System.Char[]", 1)] public char[] _pad = new System.Char[4]; public NodeTexMagic() { this.@base = default; this.depth = default; this._pad = default; } public NodeTexMagic(NodeTexBase @base, int depth, char[] _pad) { this.@base = @base; this.depth = depth; this._pad = _pad; } } }